Sagar Devkota (12)

6 Adding Saw to the Game

Here we will implement the Saw to the game, its a moving obstracle for the player. Here we will use the delta to move the object to and for. We want the saw to move to and fro with different speed and variable lenght, thus…

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5 Implement Spring to the Game

We won't learn new thing here, but use our existing knowledge. Few things we will understand is to make the collision shape a bit thicker to detect some speed object. And way to detech the direction of the other interacting object We have Added Area2D…

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4 Learn @export, Parallax as Separate Scene

Here we will seperate the parallax to its own scene. We will learn about @export, and how we can use it to use same scene with different configs in other scenes We can export a property with @export in front before defining the property. @export…

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3 Tween, AnimatedSprite, Area2D

Here we will create a frog for our game, The frog will know the presense of Player using area2D, and jump away from the player. Tween is a Node which allow us to change a object using different settings and duration. It allows us to…

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2 TileMap, CharacterBody2D, Parallax

Here we will create Tiles, create basic game structure, Add Character Body, and have Parallax effect. To Add TileMap simply add the TileMap Node, Then from the Inspector, create a new Tile Set. You can configure the Tile size by further clicking in the newly…

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